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Review Kingdom Come: Deliverance
The last time I called the best simulator of the medieval life of Crusader Kings III, but after passing Kingdom Come: Deliverance I realized that these two games describe different lives at that time. CK3 talks about kings, their dynasties, intrigues, war, diplomacy and other affairs of the states of that time. When KC: D describes the life of ordinary people who were “lucky” to be participants.
The plot just begins due to the quarrel of the brothers of the royal dynasty (for which we play in CK3). The plot is generally not bad. Quite ordinary for this period, there is also enough cliche mainly action, but this is not scary. Heroes are colorful, there is a main twist of the game (which is discussed literally from the very beginning in the forehead).
I want to note the picture right away. The game is very beautiful given that the game is far from aaa. The forest, which is in abundance, looks very good. But I did not have enough foliage, herbs, branches and other things. You don’t feel that you are making your way through the forest thicket, although everything is fine.
But the sound here is very believable, especially when you Nogamstop-casinos.co.uk are clothed in a completely plate armor and the sound of the components of the armor regarding each other, very good. Sound effects associated with the place, for example, when you are in the temple, dialogs acquire a distinct echo. The clatter of hooves about different surfaces also sounds very natural.
Bugs mainly graphic. But the optimization was lame, at the end of the game, even KAT scenes could fall to 20 frames. The NPC drawing was very bad, as she approaches the model, she has more and more clothes that knocks you out of immersion.
A fighting is my main fear before the game. I just put the game on the far box because of it. But fortunately, everything turned out to be not so bad, I understand why it can be loved, but I also understand why it can be despised. In the battles of 1VS1, everything is very interesting and believable, but another opponent comes and you are straining, then one more and you understand all those unpleasant words towards the fighting of this game. You can not differ from the enemy. That is, while you are fighting with the mouse (computer of course) a crowd of robbers calmly beats you. In Boyovka, I still did not have enough finishing strokes as in a witcher 3, with a special animation of a deadly blow. And then after the next hardening of the enemy, he falls with the same animation of the bag with a well -known substance. But the animations in the screensavers, dialogs and cat-scenes, it seemed to me better than in the witcher 3. Maybe I’m wrong.
There was not enough scale in battles yet. In the screensaver, they tell you that now there will be a great battle of 100vs100, but in reality in the field of your vision maximum models 30 (counting both sides of the conflict).
I can say only positive about filling the world. There are bones in which you can play, but I didn’t hook me. The only bones that I liked in the first witcher. Alchemy is very interesting. True, for the first time I tried it for 40+ hours according to the main task, but if I ever recall, I will definitely devote more time to this. Additional. quests are very interesting and funny, from a couple of them you can laugh straight into your voice. True, in essence, they do not bring anything new. All the same “go there, kill him, bring it,” but if you are pleasant to the setting, then you can even take out from this. The edge of the card by the way in some places looks very not believable.
About pumping I can say that I liked it. I especially liked mutually exclusive perks. But in order for you to play the role in the game, this is not observed, this is not the usual RPG. Even in quests there is not enough variability. There is no such thing you are offered to go through your face in the face on swords or secretly with a knife, there are few such points.
If we talk about realism, then it seems to me that they have not decided on the genre. You have to sleep in their game and eat. If you do not do this, regular debafs follow. For too long food lies in your pockets, it spoil. But the horse can appear from any bush behind your back as if nothing had happened on your retinue. And meat can be stored endlessly on a horse and not deteriorate.
The historicity of the game is amazing. Just google the same cities from the game in the real world and it will be clear that people tried. Armor, weapons, books, castles, villages, everything looks precisely at the beginning of the 15th century.
All the problems of the game are that it costs not as much money as the AAA level games (from 50kk) cost now. As far as I understand the game, I collected very well for a project of this level (AA). If more money is allocated for the second part and will not drive into the framework, then a game of 90+ on methacritic can be released. Although the game will still be for a specific audience.